
Just been experimenting again with both Collada DAE mesh structure creation using audio structures as the primary data input and rendering the output to GLSL shaders.

The structures rendered are also varied in regards of the texture coordinate source, being a variety audio structures.

Use is also made of Noise Industries free QC plugins for the blurring upon the image rendered as the GLSL texture input.

A very similar approach was used in the creation of the audio visualization in the video below.
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volumemeshvariabledimensions0 (963.2 KiB)
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volumemeshvariabledimensions-0 (890.3 KiB)
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volumemeshvariabledimensions-2 (972.5 KiB)