Category Archives: Art

Art – the making of, the generating of, the appreciating of, the grocking of

OpenCL Image Filters

Been having a relatively successful time in regards of researching and creating OpenCL image filters. Thus far I haven’t really compared and contrasted with the results of Core Image versus OpenCL, more on that later … For the meantime here’s … Continue reading

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Audio Generative Graphics

I’ve recently been exploring different ways of making sounds from images and images from sound and even feeding the images resulting from sounds into the sounds from images process. I’ve been using Quartz Composer Workflow compositions, often Core Image kernel … Continue reading

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QC Framework Version 5.0 (236.7) – ♥ [Version 4.6 (148)]

Quartz Composer [Version 4.6 (148)] – Framework Version 5.0 (236.7) [♥] – it just works [the Movie Loader patch that is [which didn't work in prior versions of QC framework on Lion upon my particular build factor of an iMac]] … Continue reading

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Glitchy GLSL Shader

Whilst tinkering and doodling with some code in Quartz Composer, I stumbled upon a glitchy effect that gives a raw and jagged graphic result. The image feed was based upon that derived directly without resizing from the Waveform Image output … Continue reading

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3D Audio Reactive Dynamic Volume Mesh with Variable Pixel Dimensions

Just been experimenting again with both Collada DAE mesh structure creation using audio structures as the primary data input and rendering the output to GLSL shaders. The structures rendered are also varied in regards of the texture coordinate source, being … Continue reading

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Acoustically Generated Mesh Noise – Static and Dynamic

A recent post upon Kineme’s forum regarding a Mesh based 3D compositional scene by dust had prompted me to sort out some DAE files, just to see if the overall logic of the piece was as functional in Snow’s Quartz Composer as it was in Lion’s. This led me to look further into the matter of the Mesh Filter used and subsequently seeing if this could be utilised with success upon dynamically generated meshes…

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Collada DAE format and Snow

A recent , very pretty use of Collada DAE files in a post upon Kineme by Dustin O’Connor worked very neatly upon Lion, yet was reported as failing upon Snow by various postees upon that forum.

I duly went about booting into Snow, as running a hack of version of Snow’s QC in Lion didn’t show the problem experienced, as that hack utilised the Lion framework and not Snow’s.

A boot time check was required.

Suffice to say that I found I could then thoroughly reproduce the problem and also came about a workaround [http://kineme.net/composition/dust/grassscene#comment-24052] …..

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Google Doodle – Eadward Muyrbridge’s 182nd birthday

A really nifty Google Doodle today that celebrates the 182nd birthday of Eadward Muybridge, the ground breaking photographer and image animator (Contains 1 attachments.)

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Today I’m really appreciating – Kineme Core

Kineme Core – you saved my lazy assed coding – not for the first time neither. There I was chatting on my mobile to a friend of mine who was wending their way back from Shotton to Abergele [major league … Continue reading

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Turbulence2dArray

One of the rediscovered and updated Noise kernels is Turbulence2dArray. An interesting mutant of a kernel that creates some seriously glitchy images [without the use of raw data file reading in Audacity] Given the stumbled upon glitchiness of this kernel, … Continue reading

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Vector Field QC Plugin – _1024

_1024_vectorfield-qcplugin gives more details upon their new beta QC plugin that does a pretty fine job of creating Vector Field images from an input image’s RGB data. Time methinks to try that out with some of the new updated Noise … Continue reading

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OpenCL Noise Kernels – Updating

Finally got around to updating some image processing OpenCL Noise Kernels that had been languishing since the days of Snow Leopard for want of some careful coding attention today. The kernels simply needed updating to be conformant with the newer … Continue reading

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Quartz Builder – will it host audio ? – Yes it will

Here’s how Quartz Builder can host audio. Firstly – you’ll need to have installed the excellent Kineme Audio Tools. Secondly you’ll need to be thinking in terms of project centric folders wherein all the project assets are held – no … Continue reading

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FXFactory 3.0.2 – Just downloaded and installed

Some truly sweet free plugins for Quartz Composer and loads of plugins for Motion [and other applications like Premiere and Final Cut]. Totally brilliant. I have gotten some great visualizations using the out of the box NI QC plugins already. … Continue reading

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Concrete Tri&Line

In the process of being made. A structural render of a concrete loop using a short midi remix. __kernel void CubeRootWave(__global const float4 *src, float frequency, float amplitude, float phase, __global float4 *dst) { // Get the thread id used … Continue reading

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OpenCL & Quartz Composer

Just been experimenting with structures, OpenCL and making that slightly awkward OpenCL Convertor patch do some of what it does so well with some rough, raw and responsive results. Have just posted the results of my excursions up to Vimeo … Continue reading

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OpenCL Image Conversions

Turning Image to Structure and Structure to Image, with , of course any number of intervening modifying processes, enables the rendering of an infinite variety of Quartz Image and Quartz 3D Mesh Objects

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SBArt & Core Image Mixdowns

I have been busy recently creating audio visual animations within Quartz Composer and SBArt. The latest mix down can be found here

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8 bit Colour Cycling

Makes a comeback with HTML 5. See here canvascycle

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1m05s

A new experimental deployment of a Kineme 2D Vector Processing Chain using as audio data 1m05s.mp3, a recent filtering, synth mixdown made, by yours truly, in Garageband. 1m05s from cybero on Vimeo. Basically an automated by scripting switch between the … Continue reading

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